LightAct 4 Docs
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Understanding the Basics
Overview of Content Pipeline
Pushing Content out of LightAct
Terminology
How to map Content
Working quickly in LightAct
Window docking & workspaces
Drag & drop
Viewport Navigation
Keyboard Shortcuts
Content mapping
Canvas mapping
Throwers
3D model
Content Playback
Video Formats & Codecs
Playing Video
Playing Image Sequences
Images
Playing Notch Blocks
Projection Mapping
3D Projection Mapping Workflow
3DCal
Iris
AutoBlend
Warp & Blend
DMX
Fixture Editor
DMX Out
DMX In
Unreal Engine
Unreal Engine Integration Overview
Required Unreal Engine Plugins
UnrealLink
Texture Sharing
Troubleshooting
Integrations
Camera and object tracking
Network messaging
Audio
Content IO
OSCIn
OSCLearn
10-Bit Displays
Timeline, Layers and Templates
Timeline Window
Layers and Markers
LightNet
LightNet Overview
LightNet Clusters
LightSync
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Working quickly in LightAct
When developing LightAct 4, we took a lot of care to make the workflow as quick and intuitive as possible. In this chapter, we will go through some of the main features that will enable you to be as productive as possible when using LightAct.
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Mapping to Outputs
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Window docking & workspaces
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