A fixture editor is a tool for creating a model for a lighting fixture. This model can be used for mapping textures to fixture’s pixels and sending pixel values via Art-Net or sACN protocol to the network. You can find the DMX Fixture Editor window in the following menu:
The default fixture model is created when the user opens the window. This model can be used as a starting point for creating a custom model.
On the right side, there is a menu for creating a new fixture template model. Below that menu, you can change fixture properties according to your needs. The next chapter covers how to create a new fixture model.